Longest Night

Render with Animation

Final render, encapsulating the view seen on the original poster

Final render, encapsulating the view seen on the original poster

More detail shots of the animation

More detail shots of the animation

Final scene in Unity (left), and original poster art (right)

Final scene in Unity (left), and original poster art (right)

With this project, I tried to get as close to imitating a 2D illustration as possible, while still mostly maintaining features of the 3D environment in Unity. Had a lot of fun doing very simple yet effective shading with some 3D noise, plus a final touch by inlaying outlines.

Also, I imagined what a style like this would look and feel like animated (and even how Night in the Woods'd look like in 3D!). I know, a bass guitar is not really played like this, but I was more leaning on the in-game animation style here. :)

Original poster art by Hannah Möllenbrink in 2018, which she made for my birthday. I love it so much!