HEIRLOOM - A Story-Driven Videogame
Jonas pfeiffer airlock1 lit

Heavily inspired by WW2 submarines, the airlock represent a blast from the past. As Accomm 5 was constructed around a former mining outpost, a few (mostly functional) elements remained and formed a harsh contrast against the cozier parts of the station.

Jonas pfeiffer corridor1 lit

For me, corridors are the sci-fi element you have to nail to give your whole creation a unique identity.

Jonas pfeiffer corridor2 lit

As a result, over the last year my corridor approach went through many iterations. Eventually I decided for a definitive 60s retro fashion with low,

Jonas pfeiffer iterations

Earlier iterations of the corridor. Experiemented heavily with different kind of asset sets and "building options".

Jonas pfeiffer room3 lit

Primarily functioning as an in-game tutorial and primer to the soon-to-be home of the player. Multiple objects are interactable and the player can not leave the room before figuring out the interaction system.

HEIRLOOM - A Story-Driven Videogame

"Pressure Control - Please use both hands!"

Heavily inspired by WW2 submarines, the airlock represent a blast from the past. As Accomm 5 was constructed around a former mining outpost, a few (mostly functional) elements remained and formed a harsh contrast against the cozier parts of the station.

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Jonas pfeiffer ac02Jonas pfeiffer screens eternalsunshine 08Jonas pfeiffer iray render front